In 1999, the official Super Smash Bros. website ran a technique column – 77 numbered entries, written by Masahiro Sakurai himself – and technique 20 addressed the players who kept losing to the game’s... Read More →
The item drops, somebody grabs it, and the match stops being fair. An Assist Trophy in Super Smash Bros. Ultimate can produce a Castlevania swordsman, a falling moon, a vintage Pong console, or a... Read More →
The Smash Bros. DOJO ran on weekdays from May 22, 2007 to April 14, 2008, and Masahiro Sakurai wrote all of it himself, in Japanese, for a localisation team to push out in seven... Read More →
Most game directors bury their rejected ideas in design documents nobody will ever read. Masahiro Sakurai publishes his. For more than two decades he has told the public, in his own words, which characters... Read More →
Masahiro Sakurai spent most of the 50-Fact Extravaganza on October 23, 2014 explaining mechanics, then closed it with a resurrection: Mewtwo would return to Super Smash Bros., and for the first time in the... Read More →
Shigeru Miyamoto closed an after-hours Nintendo event on May 10, 2006 with a trailer for a Wii game called Super Smash Bros. Brawl, and at the end of it stood Solid Snake – Konami’s... Read More →